21 April, 2011

Quartz Composer Voxel Noise Visualisation

This composition employs voxel cubes iterated at either 32x32x32, 64x64x64 or 128x128x128. The Noise patch is fed different octaves of values, and determines wether the voxel is on/off.
I think it’s a very basic version of what Minecraft uses, so it’ll be fun to try and add some textures to the cubes.

Rendering time is approximately 5 seconds for the 64x version. Setting it to 128x ramps it up to 30 seconds. This is without any kind of optimisation though, but still, gah..